

We were excited both for the unique art style and the gameplay possibilities, like making every object in the game fully destructible. We had been working with voxels long before creating Intensive Exposure. Cheerful music, bright colors and voxel-based graphics all contributed to that goal. We knew the theme would be controversial, so we tried to make all aspects of the game as light-hearted and goofy as possible, to make sure it would be received as an innocent joke. Erosion: contracts the model by 1 voxel unitĬlears the volume and generates a new shape sized to fit the volume.So we started working on a prototype and it showed gameplay potential really fast.Fill all invisible space: fills hollow models.Dilation: expands the model by 1 voxel unit.Shell: removes all invisible voxels, keeping only the outer layer of the model.If no axis is specified the repeat is executed on all three axis. 'z 3' will create 3 duplicates along the Z axis.

For asymmetrical repeats type the axis before the factor, e.g. If parts of the model end up outside of the volume, the volume size is increased to fit the model. For example, typing 3 will create 27 duplicates of the model. The factor you type here determines the number of duplicates. Makes duplicates of the model and places them next to each other. 'z 2' will double the size along the Z axis. For asymmetrical scaling type the axis before the factor, e.g. For example, typing 2 will double the size of the model, typing 0.5 will halve it. Scales the model by the factor you type here. If nothing is selected the entire model is moved. Voxels that would move outside the volume boundaries reappear on the opposite side of the volume. Moves the selection 1 voxel along the chosen axis. If nothing is selected the entire model is flipped. Flipįlips the selection around the chosen axis. If nothing is selected the entire model is rotated. Rotates the selection 90 degrees around the chosen axis. Zero (Backspace key): deletes all voxels (even those which are not selected).įill ('I' key): paints all voxels (even those that are not selected). Toggle whole axis Z: key 'CTRL+3' Volume toolsįull ('U' key): fills the entire volume with voxels. It is possible to use more than one axis at a time. It is possible to use more than one mirror axis at a time.Īpplies the user operation to every voxel along the chosen axis.

Mirrors all user operations around the chosen axis. Pick voxel colour (ALT + left mouse button) 4 directions to include face to face neighbours only, 8 directions to include corner neighbours as well. '4/8' for neighbour searching direction.'Col/Geo' for connectivity by colour or by geometry.'A' for all voxels with the same colour.Hold ALT+SHIFT to remove from current selection. Region select: Selects voxels that are connected to and have the same colour as the one that is clicked. 'Rect' for screen rect selection \(2D rectangle\).

Hold SHIFT to constrain along axis.īox select ('N' key): selects a rectangular area. Move (CTRL + left mouse button): moves the selection. Paint (key 'G'): changes a voxel's colour.Voxel mode ('V' key): for freeform drawingįace mode ('F' key): affects the entire faceīox mode ('B' key): for drawing rectangles Center mode ('C' key): for drawing circles
